A new training ground every run. Put all 12 guards, two roaming tanks, and the rocket tower to sleep, then cross the extraction stripe.
01Start with 30 short-range darts, 3 sniper rounds, 2 longer-range rockets, 1 artillery shell, and 2 search drones. Sniper rounds pass through trees and every guard in their line, stopping only at walls, armor, and solid structures.
02Two tanks patrol fortress lanes. Only grenade, rocket, or artillery blasts can stop their armor.
03Sniper and artillery lock movement while active. Artillery reaches far beyond a grenade and clears obstacles after a three-second setup.
04Search sleeping guards for ammo — drop an MG nest's gunner to loot his machine gun (30 rapid, long-range, loose-spread rounds). Towers are armored like tanks — explosives, or a very close dart. Turn on EASY in the top bar for slower fire and a one-second enemy reaction.
05FOG reveals clean grid squares and remembers them for 15 seconds. Toss one of two search drones over walls to clear a wide landing area.
Desktop: WASD / arrows move · hold/release click launches · Z dart · X sniper · C rocket · V artillery · M machine gun · B grenade · N drone · F fog